Actually ‘Mesh Killed the Prim builder’ but thats a less catchy a title……
Mesh …. bloody mesh…… it’s nice in that it lets you halve or even drop your prim count to a third of what it would be with normal prims. BUT … you have to make 2 or 3 versions of your build for LOD etc. You can’t just build in world and end up with something nice as the guy nextdoor will have meshyfied and got 3 times as many prims on his build and it’ll look way more detailed…. and to rub salt in the wound it’ll rezz faster to ! lol.
I tried blender yet again, made 3 cubes joined together, exported, and imported to SL, yay, 3 cubes, mesh ones , fab … but only one LOD and what a fuss to get 3 cubes. I then spent some time trying to get my head round blender yet again, it’s just such a pain, not at all intuitive to make anything. In SL you have the grid and prims and you can just make what you imagine, simple and straight forward.
Then I looked into mesh studio ….. okish , I’ve watched people use it in babbage, it seems a lot less grief than blender, at least your building in world. BUT you still need to make several versions of anything….. it’s a whole layer of palaver ontop of normal building it seems.
The thing with prims is it’s all little parts making the whole, you can pull stuff appart and rejig it countless times after it’s ‘finished’ *cough* and get it just so. With mesh you have to do all that before meshification or you have to redo it for each LOD all over for the sake of one new window. Also you end up with something that still looks like it’s made with prims at the end of it.
I was all set to try really hard to get to grips with blender so I could make mesh parts to make things from or buy mesh parts like I’ve bought sculpted bits and bobs , but that seems to less ideal. You could still fuss with it like prims now but you’d be sacrificing prim count for convenience. I’ve tried the whole convex hull thing, thats not bad as I halved prim counts in some things I made. But it still feels like doing that would make anything you built second class to a full mesh building.
All in all it seems like SL is slipping away from the inworld creation system that I liked so much. Not having to jump through hoops to make something, just plonk prims together and have it take shape infront of me. Now I think if I don’t go fully mesh then everything I make would be less good.
There are so many ‘why didn’t they do this or that’ questions I’ve been asking myself, like if modern PC’s can handle all the fancy lighting etc then why not up the prim counts in sims, even if only in private ones. if you kept your build to not too many stupidly tortured prims then you should be able to use more prims then now, kind of like the convex hull thing does.
Like if you use less textures in a plot of land, few scripts, then you get double the prims, and if you use simple prims you might get double again so four times the prim count for being prudent ….. that would make the prim people happier.
I’ve noticed a lot of mesh buildings and objects, even though they have way lower prim counts compared to older stuff, all seem to have higher rez textures applied. Which is the bane of SL as it is, let alone all the UV maps at 1024×1024 that things will be covered in now. It’s like the future SL will be lower prim wise but way higher in high rez textures as you have to use a 1024 one to make a UV map that covers a whole object look decent. I go round places and the mesh objects do rez faster but they can take longer for their textures to rez I’ve noticed, so you see more grey buildings than before.
I’ve just lost my urge to build anything at the moment :( I went and bought a yacht to do something else instead … and ironically it’s a flipping mesh one too !