Pick one of these options and tell me why it is the best option. If you’ve never owned land, you probably didn’t know we had this.
Assuming that expense to the estate owner is the same, would you rather:
A) Keep the sandbox at Raimondo as it will be after downsizing: 7500 prims on a half sim of mainland on coastline near Blake’s Sea with dedicated Engineers sandbox platforms at 2000m and 2500m.
B) Sell Raimondo off, keeping a 117 prim rezzing point adjacent to the Linden navigation channel using the estate owner’s free 512. Put a 3750 prim homestead south of Vernian Deep with a dedicated Engineers sandbox platforms above 2000m. Burn a handful of prims on seafloor landscaping and sardine swarms.
C) Sell Raimondo off, keeping a 117 prim rezzing point adjacent to
the Linden navigation channel using the estate owner’s free 512. Put a 3750 prim homestead north of Babbage Palisade with a dedicated Engineers sandbox platforms above 2000m. Burn more than option B prims on train track and landscaping to keep the view off the wall.
D) Forget the extra sandbox space and sell off Raimondo, keep a 117 prim rezzing point so we can get to Blake’s Sea. (okay, so this option is actually cheaper than the others…)
B) Sell Raimondo off, keeping a 512 rezzing point adjacent to the Linden navigation channel using the estate owner’s free 512. Put a homestead south of Vernian Deep with a dedicated Engineers sandbox platforms above 2000m. Burn a handful of prims on seafloor landscaping and sardine swarms.
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I can see this option being great for navy style events and sailing as well as giving more prims to the sandbox which is the primary reason for the sim.
But that said I can see that option C would be good as well, and good for airship events, so I would say B or C, but if I had the casting vote I would go with B.
A) That should still be plenty of prims and it’s nice having a quiet, non-Babbage place to work. Also, it still gives us Blake Sea access.
C) Putting in a sim north of Palisades has been a want of mine for quite a while.
The sim could be a mountainous area. The tracks could lead to a tunnel so they appear to go some where. A few trees either clinging to life or dying around the area, snowy peeks in the coming winter. A change of terrain hieght would be a nice change.
Would go with the story that there are mountains to the north as well as mines.
I can see where people would want more water, but currently we do have a large amount. As well we do not have as much area on the map to the south as we do to the north.
I have to agree with miss falcon and choose:
B) Sell Raimondo off, keeping a 117 prim rezzing point adjacent to the Linden navigation channel using the estate owner’s free 512. Put a 3750 prim homestead south of Vernian Deep with a dedicated Engineers sandbox platforms above 2000m. Burn a handful of prims on seafloor landscaping and sardine swarms.
It would be good should we want to hold naval battles and would be really handy next time fleet week comes to town. PLUS, it would give people on ships somewhere to be when they are “at sea” for pictures.
Really either of the options of adding a sim to Babbage I find good.
In all actuality do we need acess to the blake sea? Yacht clubs and the like provide access just as well.
C), with D) as a close second.
C) Because we’ve already got tons of ocean that rarely sees any use, so we probably don’t need more.
D) Because we’ve already got lots of sandbox space (Iron Bay, Academy) and I was never really clear on why Babbage had anything at all on the mainland. ‘Course if it were up to me, I wouldn’t even keep the 117 prim thing at Blake Sea either.
C) I think, because ocean space while easier to ignore doesn’t add to Babbage what expanding the train tracks might in terms of feel…
D) Since there are sandoxes in Babbage don’t pay for mainland; save the money.
I live in Vernian Sea and would love for the city to have a few extra prims to spare on extending the aerial or ground tram to a library/hospital terminus, but I vote for C. Rip’s idea is a great one to conserve prim usage on the ground level.
I cast for B with C as second; I like the idea of more water, should I ever again get the chance to play mer/sailor again, tho I DO like the idea of the train tunnel etc, the deciding thing for me is the possibility to hook up with Armada eventually. I know the water height issue is a factor, but perhaps in the future that will go away :D
the water issue doesn’t seem to be as fixed as one would have hoped, based on what i saw in the latest viewer today. it was fixed for a while.
I was also thinking that alternatives/priorities might change; some solution like the off sim islands they have developed, better looking backdrops possibly… Or even LL coming up with a solution :D Also being next to a large sim, they might not mind raising the water level as the horizon would have the distant lands of Babbage on it.
B or C.
there are plenty of public rez points in Blake Sea
I wouldn’t think New Babbage needs another Sim .. sorry mho there ..
I would let the main land go .. Alas I guess it is a nice get away spot for *New Babbage Resident* builders to have , and not be bothered ..
** I would think LL shall be having more fire-sales .. as will the entire real life economy ..
no, it doesn’t really. you don’t need to apologize for saying that. the builders do like having room to swing a hammer though. you should have seen what was going on in iron bay before i opened this sandbox.
Not so fussed with access to Blake’s Sea. Having a builders sandbox closer to home is nice (in such a way as things can be “closer” in a virtual world).
I’d vote for B but going from 7500 prims to 3750 prims means people would have to be extra diligent with packing up after they finish working. I know I’ve had half worked projects sitting there for aaaages.
until recently, we’ve rarely exceeded 4000 prims there. its not as big as an issue as you might think. peak usage is right before rfl.
B would be my favoured choice as I’d like to see more naval activity and there are few enough places with such deep ocean to play with submarines!
C would be my second choice
Option C would be interesting, but not everyone has thier view distance set that high, so unless you happened to walk on or near the wall you wouldn’t notice the extra sim I don’t think.You never see many people on or past the wall.
The same ‘tracks going into the distance to a tunnel in a mountain’ could be done with off sim trickery, some custom sculpts, have the tracks on a sculpted embankment so you can have it reach far off the edge etc.
How about option ‘E’ …. put a homestead above clockhaven, make a new academy building, simplified, one big room, rest fakery and put it on the sim edge of Academy, main room in academy, fake bits in the new sim, hung over the border but actually Academy prims. I suggest this as to be honest the building is almost never used and it’s plot could be an extra revenue stream. You could even fake the whole thing and hold classes in the square infront of it instead maybe ?
In the New Sim behind it, use 1000-1500 prims to make a fake old quarter. Hard but doable with clever texturing and prim wrangling., it would be small narrow winding alleys, which would mean you could cheat in lots of interesting ways to save prims I think.
Then rent the academy plot out where it is now, use the 2000 or so left over prims for a small sandbox above the new sim, no leaving builds ages rule and the lower number of prims should work fine I think. Also maybe lower the amout of sandbox prims so more are on the ground, less in the air. 2000 ground rest sandbox. If you don’t leave builds out weeks and months, have to pick them up after a few days it should work ok.
Is this a totally daft idea or not ? :/
i’ve already got some tracks pushed over the edge, as well as 130m of false ground north of palisade and academy. it helps the illusion of space some, but its still too close for a tunnel disappearing into hills.
fake the old quarter, and loose the catacombs? No.
daft? mm, not really. well thought out, you sure you don’t own a sim somewhere?
I agree, the old quarter should be done right.
Its a long term dream, but it would be really nice to see a full sim north of the power station, then maybe we can do some observing from the observation tower.
Doc O was for C)
Svengali Merlin was for C)
Tyger Freenote was for B) or C)
Maggie Lynwood was for C), and hoped for at least one land lot.
For me the best bits about the Raimondo sandbox is that it is free of ‘dot chasers’ in town, and yes, having our own access to Blakes has been nice, because the mainland yacht clubs typically don’t like historical ships getting in their way, and it is nice having our own spot with build permissions there for testing.
With that said, I could go for a D option if the sandboxes in town are kept tidied up enough for me to have space to work.
The remoteness from Babbage is a point in Raimondo’s favor. On the other hand, platforms high in the air tend to be ignored by those not using them. Out of sight, out of mine.
I’m in favor of maintaining a quiet engineer’s sandbox area but I don’t have a strong opinion about where. (well, its quiet when I’m behaving myself)
However, to pick one: a homestead sim would allow more room to spread out for large projects and the advantage of option B, south of the Vernian Deep, is that if it became necessary to remove it to cut costs it would not effect the look of the city. No sudden poofing of a large area of builds and land.
That’s the cautious approach but I don’t object to the other locations. Option B would also be one step closer to Armada but there is the problem of the difference in sea levels. I can’t think of it without imagining a gigantic waterfall out in the open sea.
You could build a lock system dear…
The world’s largest canal – across the ocean! I would want to consult with I.K. Brunel on that project.
yeah… there’s this big water tight midsea ridge… and we need 80m of step down locks….. it will take an ENTIRE SIM! YES!
ok, moment over.
lol I recall Nathaniel had been experimenting with a canal system.
Giant whirlpool, schoooooooooooom! Sucking ships down.
I don’t have a strong opinion either way, except against losing a building platform altogether. The in-town sandboxes don’t seem large enough to accomodate the very large projects that people construct in Raimondo.
That said, I’d go for either B) or C). I liked Rip’s idea about a train tunnel leading out of town into some mountains very much.
B) or C) would be my choice with a slight preference for C).
Right. Looks like Raimondo will be closing.
Let’s focus on options B and C.
What is the sim called?
If it’s to the north? Babbage Park…Babbage Road (Long since upgraded to train instead of a road.) Babbage Ways…ummm…I’m sure someone else will have better suggestions for this…
Vernian Trapezoid springs to mind as it’s already come up before, but that’s a only half serious statement. Vernian Depths perhaps? Vernian Tides? Ahhh…someone will think of something better for that too. I’m just glad happy B or C is going to happen now.
/me throws in Vernian Ridge, Vernian Benthos, The Fells, Babbage Fells, Dairy, South Downs,
The Babbage Fells is good, but if it was to be Downs, surely it would be North Downs? Fells are wilder and less…. comfortable than downs. more shaggy cows than wooly sheep, like…
If it’s to be sea, possibly Baggage Apporoach, or Babbage Reefs? Of course, it could have a navigation beacon, and be named after one of our intrepid exploreres, Emerson Lighthouse? hehehe
Vernian Reefs sounds good I think…if we went with B (my vote is still toward C but if B wins I won’t be disappointed.)
Think its going with C at the moment, but I like the sound of Vernian Reefs for B.
I’d want to say C due to the nice rolling countryside we could see off the wall, but B would have more prims for builders in the sandbox, potentially at least. But so much ocean. I hardly ever use the Raimondo sandbox, but I know there are things the Academy sandbox can’t always handle, especially when it comes to RFL time otherwise I’d say D.
You guys are seriously gonna use a homestead for a build sandbox?
One or two folks in it, the sim will tick away fine, but if your seriously gonna attempt next years RFL test builds on a homestead…you can forget it, cause it will simply cause the sim to fall out from under you.
LL are now packing 12 to 16 homesteads to a server, its not 8 anymore…
They’re already packing 7 and 8 private full sized regions to a server. the size of a server is a whole lot less standardized than it used to be.
I myself will have to vote for option C, who knows perhaps some prims for that could be put together as a location for Bump? just a thought.
Ive always thought of Bump as being quite a bit further away, and basically just a place to play inside of notes. Just my opinion.
I would prefer the land sim in the north, though. Don’t much care what it’s called. Ferrite Hills or something.
done. how about North Fells?
North road, Northern Heights, North downs, Babbage Mines, Babbage Pass? Babbage Mountains…could the mountain area itself have a name or designation…they usually do like the Rockies…
Since the sea is the Vernian…the Clemen Mountains or Pass or something to that effect? (After Samuel Clemens aka Mark Twain)
too late…
it’s sandbox week.