display here: maps.secondlife.com/secondlife/Babbage%20Square/203/156/1269
The basic idea is to set a prim as a light source then assign a texture to it. The texture will then be projected along the -Z axis (lighting and Shadows have to be turned on or it will simply appear as a light). There are three additional settings associated with this: Field of view,
focus, and ambiance. There isn’t yet a way to control those settings
with a script so we will do what we always do and find another way.
Thanks to Victor for demonstrating this feature earlier in the week to the crowd in the Academy square (including one person born in 2003 who was sleeping there – do we eventually become like Ents?).
Remember to use this power for good. The first person who creates a Powerpoint presentation gets fed to the Wiggyfish.