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Posts published in “Day: April 3, 2012

Trimming land impact costs on prim builds

Having escaped Blender’s clutches for a while, I’ve been mucking about a bit with the physics  options for prim-based objects.    The new settings designed…

Hoppy Easter Special – 2pm

Its Easter time once again! The cinder berries are blossoming, the smog is turning colors from white to black, the bunnies are hopping and playing…

On Taking Stock

Finally, I’m clean. After what seems like hours in the tub, my skin is back to its alabaster glory and the rank stench of the…