I’m putting together a course for the Academy that concentrates on fundamental dos and don’ts for SL architectural builds in New Babbage and other steampunk sims. Here are a few that I have so far:
- Eaves. Real buildings have them, most new builders ignore them. Walls almost never give way cleanly to rooftops. Make rooftops overlap, or line the border between them with a prim.
- Large uninterrupted surfaces of simply tiled textures. Avoid these. All textures show as tiles when you view them from far enough away, so exposing a wall with brick gives away the fact that you’re building in SL.
- Large setbacks in urban neighborhoods. The value of land in urban areas is high enough that wasting good square footage on empty space is economically costly. Build to the edge of your parcel. If you are going to have open space, wall it in, or put it in a semi-urban neighborhood.