Commences October 13th…
http://blogs.secondlife.com/community/features/blog/2010/09/28/mesh-open-beta-begins-on-october-13th
Commences October 13th…
http://blogs.secondlife.com/community/features/blog/2010/09/28/mesh-open-beta-begins-on-october-13th
You must be logged in to post a comment.
Will this mean we can load meshes direct from most 3D programs? Will the meshes be more forgiving (i.e. as many vertex as you want)?
Hmmm…I don’t know which way to go on this issue.
It’s bound to make the quality of objects created by those with the applicable skills better, but I also imagine it will end up having a huge (negative) impact on the merchants who don’t have those skills.
In my eyes it’s easier to make meshes than sculpties, and there are very much programs for this, many of them are free, so you can choose a program you like.
As I heard, there will be some inworld tools from people who made sculptie-inworld-tools.
The cost (primcount and upload) will be the point. Can we save prims with this?
I think, it will be better than sculpties, because there are more programs, which are easy to learn, but we’ll see, what the future brings…
I’m thinking a lot of meshes that are already in public domain on various 3D sites will be available for use in SL too. That could possibly be a good thing…
From what I’ve seen of the demos of Google sketchup it looks to be almost as easy as making ordinary prims in SL. If so, this could really shake things up and in a good way.