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First mesh attempt

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My first attempt at mesh using Mesh Studio. 95 prim shop front,
reduced to land impact of 24 prims. 5 texture faces: door, window
frames, stonework, shaded stonework, and curtains.

It’s waaaay simpler to use than Sculpt Studio.

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8 Comments

  1. Elilka Sieyes Elilka Sieyes July 11, 2012

    Great stuff.  I’m tempted myself as I really enjoy building in-world. Do you need to take it into other software to uv map it?

    • Mr Tenk Mr Tenk July 11, 2012

      no. you texture the prims you build the model with, and the repeats and offset get baked in, as long as you did it in default. and it remains reasonably adjustable on the mesh object.

  2. Victor1st Mornington Victor1st Mornington July 11, 2012

    mmmmmmmmmmmmmmmeeeeeeeeeeeessssssssssssshhhhhhhhhh!

  3. ElvisOmar Oyen ElvisOmar Oyen July 11, 2012

    Here’s a question, which isn’t a concern really: What does this storefront look like in a viewer that is not mesh enabled? There aren’t very many users left without mesh… are there?  

    • Mr Tenk Mr Tenk July 11, 2012

      it looks like a large box with one of the textures on the front of it.

  4. Pilipo Underwood Pilipo Underwood July 11, 2012

    Okay, so, hep me out here. I would really like to do building, but I have a clunky laptop which will be replaced the very damn minute I sign a new teaching contract. My earlier problems with building are it gives me a headache and whatever I make is hopelessly primmy – my first build, a tiny little version of Boilerplate, came in at 28 prims ! And it looked like a rusted hunk of junk I tend now to ‘build’ stuff by taking things others have made, rotating them in odd directions, and then sticking them together with other stuff.

    So, what do I need to do to get started mesh building? Looks like a lot better way to work it.

    • Tepic Harlequin Tepic Harlequin July 11, 2012

      Well, you could download a free copy of Blender, watch the tutorials on YouTube, and build stuff from scratch. That’s how I did the Sneaky Vole (go and see what prim count that has!), some mesh windows used in some other builds, and my crate home! It has a steep learning curve, and you will curse sl when trying to upload – test new builds in the beta grid!

      What people are using for this thead is an in-world tool called mesh studio or something like that. This will let you convert an exisiting build into mesh, with some limitations as Mr Tenk has described – joins are not always perfect. This means you do need to have prim built first.

      Mesh is definatly the way to go for building, especially as you learn tricks for reducing prim count. Some friends use Google Sketch-up, which I can’t get then hang of, but if you do, it is suposed to be quite good.

      Perhaps we could do a weekend after RFL showing off mesh builds and building components, with descriptions of how we did them? Could be a good event for the Fells?

      • Mr Tenk Mr Tenk July 11, 2012

        i’ve heard from someone who has tried a lot of programs that blender will return better results than sketch-up. sketch-up probably has the lowest learning curve of all the modeling programs.

        here’s the link to the inworld mesherizer, which has a minimal learning curve. don’t expect it to do more than its designed for on exteriors where people could be viewing from a distance!

        https://marketplace.secondlife.com/p/Mesh-Studio/2993083

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